7/26/2007 8:22:38
//=====================================================//
[ MainThread ] Client MainThread successfully registered.
[ MainThread ] Giza 1.0.3.18 
[ MainThread ] CommandLine Arguments:
[ MainThread ]    
[ MainThread ] Memory: Allocated heap: Main Memory [32]
[ MainThread ] Memory: Allocated heap: Image Memory [32]
[ MainThread ] Memory: Allocated heap: Graphics Memory [32]
[ MainThread ] Memory: Allocated hunk: Scene Graph Blt Pool [1310720]
[ MainThread ] Memory: Allocated hunk: Graphics Events [16384]
[ MainThread ] Memory: Allocated hunk: DX8 Command Stream [131072]
[ MainThread ] Memory: Allocated hunk: Particle System Memory [2097152]
[ MainThread ] Memory: Allocated heap: Sound Memory [32]
[ MainThread ] Memory: Allocated hunk: Music Memory [32]
[ MainThread ] Memory: Allocated heap: UI Memory [32]
[ MainThread ] Memory: Allocated hunk: 3d Sound Memory [15728640]
[ MainThread ] Memory: Allocated heap: Game Memory [32]
[ MainThread ] Memory: Allocated heap: Physics Entities [32]
[ MainThread ] Memory: Allocated hunk: Physics Collisions [262144]
[ MainThread ] Total Memory Allocated: [19546368]
[ MainThread ] CPU Detection...
[ MainThread ] ...Manufacturer: Advanced Micro Devices, Inc.
[ MainThread ] ...Processor: Unknown
[ MainThread ] ...Features:
[ MainThread ] ......FPU
[ MainThread ] ......MMX
[ MainThread ] ......SSE
[ MainThread ] ......SSE2
[ MainThread ] Ending CPU Detection
[ MainThread ] 
[ MainThread ] Beginning Main Loop...
[ MainThread ] Warning: Preferences File Missing: .\giza.ini
[ MainThread ] Testing for Hardware Acceleration...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] Hardware Acceleration Found!
[ MainThread ] 
[ MainThread ] ...RegisterClass(): Success!
[ MainThread ] ...CreateWindow(): Success!
[ MainThread ] Touching Memory: 11 ms
[ MainThread ] 
[ MainThread ] Initializing DirectX Graphics 8...
[ MainThread ] ...Direct3DCreate8(): Success!
[ MainThread ] ...GetAdapterCount(): 1
[ MainThread ] .....Description: NVIDIA GeForce 7600 GS
[ MainThread ] ........Driver: nv4_disp.dll
[ MainThread ] ........Version: 6.14.10.8421
[ MainThread ] ........Desktop: 1280x1024x32 72 hz
[ MainThread ] ........GetAdapterModeCount(): 148
[ MainThread ] ...GetDesktopInfo( 1280x1024x32 )
[ MainThread ] ...TestMode( 800, 600, 32, windowed ): Success!
[ MainThread ] ...CreateDevice(): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A8R8G8B8 ): Success!
[ MainThread ] ...CheckDeviceFormat( D3DFMT_A4R4G4B4 ): Success!
[ MainThread ] ...CreateVertexBuffer( 4000 ): Success!
[ MainThread ] DirectX Graphics 8 Initialized!
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Initializing FMOD...
[ MainThread ] ...FSOUND_SetOutput(): Success!
[ MainThread ] ...FSOUND_SetDriver( 0 ): Success!
[ MainThread ] ...FSOUND_GetDriverName(): Первичный звуковой драйвер
[ MainThread ] ...FSOUND_SetMixer(): Success!
[ MainThread ] ...FSOUND_SetMemorySystem( 15728640 ): Success!
[ MainThread ] ...FSOUND_SetMinHardwareChannels( 32 ): Success!
[ MainThread ] ...FSOUND_Init( 44100, 64 ): Success!
[ MainThread ] ...IDirectSound::GetCaps(): Success!
[ MainThread ] ...Min Sample Rates: 100 192000
[ MainThread ] FMOD Initialized!
[ MainThread ] 
[ MainThread ] loadSoundLibrary(  data/music/music.sl3 )
[ MainThread ] loadSoundLibrary(  data/sound/sounds.sl3 )
[ MainThread ] ...Creating Sample( data/sound/collapse_1.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collapse_2.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collapse_3.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collapse_4.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collapse_5.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collide_spheres_path.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collide_spheres_shot.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/launch_sphere.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/button_click.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/button_highlight.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_coin.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_gem.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_fireball.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_lightning.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_wild.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_shot_speed.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_color_bomb.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collapse_scarab.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/launch_wild.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/spawn_coin.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/spawn_gem.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/spawn_powerup.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_reverse.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_slow.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/catch_powerup_stop.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/launch_fireball.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/launch_lightning.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/collapse_fireball.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/warning.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/bonus_scarab_collapse.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/bonus_scarab_move.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/progress_complete.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/bullet_reload.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/bullet_swap.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/level_complete.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/game_over.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/game_win.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/foul.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/level_intro.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/dialog_extro.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/dialog_intro.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/high_score.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/extra_life.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/spheres_roll.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/stage_complete.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/spawn_new_group.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/new_record.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/score_tally.ogg ): Success
[ MainThread ] ...Creating Sample( data/sound/level_advance.ogg ): Success
[ WorkerMain ] Client WorkerMain successfully registered.
[ WorkerMain ] Thread WorkerMain successfully registered
[ WorkerHS ] Client WorkerHS successfully registered.
[ WorkerMain ] Thread WorkerMain successfully unregistered
[ MainThread ] Total Load Time: 3874
[ MainThread ] LoadSprite: File Not Found: "data\sprites\main\button_moregames.spr"
[ MainThread ] Warning: s_saveGameExists: Failed to read savegame
[ MainThread ] LoadSprite: File Not Found: "data\sprites\main\button_moregames.spr"
[ MainThread ] 
[ MainThread ] Shutting Down DirectX Graphics 8...
[ MainThread ] ...Release( s_polyVertexBuffer ): Success!
[ MainThread ] ...Release( IDirect3DDevice8 ): Success(0)
[ MainThread ] ...GetCount( IDirect3D8 ): 1
[ MainThread ] ...Release( IDirect3D8 ): Success!
[ MainThread ] DirectX Graphics 8 Terminated!
[ MainThread ] 
[ MainThread ] ...DestroyWindow(): Success!
[ MainThread ] ...UnregisterClass(): Success!
[ MainThread ] ...Releasing Sample( data/sound/level_advance.ogg )
[ MainThread ] ...Releasing Sample( data/sound/score_tally.ogg )
[ MainThread ] ...Releasing Sample( data/sound/new_record.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_new_group.ogg )
[ MainThread ] ...Releasing Sample( data/sound/stage_complete.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spheres_roll.ogg )
[ MainThread ] ...Releasing Sample( data/sound/extra_life.ogg )
[ MainThread ] ...Releasing Sample( data/sound/high_score.ogg )
[ MainThread ] ...Releasing Sample( data/sound/dialog_intro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/dialog_extro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/level_intro.ogg )
[ MainThread ] ...Releasing Sample( data/sound/foul.ogg )
[ MainThread ] ...Releasing Sample( data/sound/game_win.ogg )
[ MainThread ] ...Releasing Sample( data/sound/game_over.ogg )
[ MainThread ] ...Releasing Sample( data/sound/level_complete.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bullet_swap.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bullet_reload.ogg )
[ MainThread ] ...Releasing Sample( data/sound/progress_complete.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_scarab_move.ogg )
[ MainThread ] ...Releasing Sample( data/sound/bonus_scarab_collapse.ogg )
[ MainThread ] ...Releasing Sample( data/sound/warning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_fireball.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_lightning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_fireball.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_stop.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_slow.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_reverse.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_powerup.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_gem.ogg )
[ MainThread ] ...Releasing Sample( data/sound/spawn_coin.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_wild.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_scarab.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_color_bomb.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_shot_speed.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_wild.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_lightning.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_powerup_fireball.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_gem.ogg )
[ MainThread ] ...Releasing Sample( data/sound/catch_coin.ogg )
[ MainThread ] ...Releasing Sample( data/sound/button_highlight.ogg )
[ MainThread ] ...Releasing Sample( data/sound/button_click.ogg )
[ MainThread ] ...Releasing Sample( data/sound/launch_sphere.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collide_spheres_shot.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collide_spheres_path.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_5.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_4.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_3.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_2.ogg )
[ MainThread ] ...Releasing Sample( data/sound/collapse_1.ogg )
[ MainThread ] 
[ MainThread ] Shutting Down FMOD...
[ MainThread ] ...Allocated Memory: 15728640
[ MainThread ] ...Current Memory Usage: 75520
[ MainThread ] ...Peak Memory Usage: 14250240
[ MainThread ] ...FSOUND_Close(): Success!
[ MainThread ] FMOD Terminated!
[ MainThread ] 
[ MainThread ] Ending Main Loop...
[ MainThread ] 
[ MainThread ] 
[ MainThread ] Heap Memory:
[ MainThread ] ...Main Memory Allocs:[1069] Frees:[1064] Overflow:[1068]Peak:[331328] Largest:[32] Size:[320] Frag:[111.11] OVERFLOW
[ MainThread ] ......C:\code\mumbojumbo\giza\code\game\mutex.cpp [51]  (64) EXT
[ MainThread ] ......C:\code\mumbojumbo\giza\code\game\mutex.cpp [51]  (64) EXT
[ MainThread ] ......C:\code\mumbojumbo\giza\code\game\mutex.cpp [51]  (64) EXT
[ MainThread ] ......C:\code\mumbojumbo\giza\code\game\mutex.cpp [51]  (64) EXT
[ MainThread ] ......C:\code\mumbojumbo\giza\code\game\mutex.cpp [51]  (64) EXT
[ MainThread ] ...Image Memory Allocs:[438] Frees:[438] Overflow:[438]Peak:[6907968] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Graphics Memory Allocs:[2389] Frees:[2389] Overflow:[2389]Peak:[999072] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Sound Memory Allocs:[879] Frees:[879] Overflow:[879]Peak:[68704] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...UI Memory Allocs:[4396] Frees:[4396] Overflow:[4396]Peak:[795680] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Game Memory Allocs:[6] Frees:[6] Overflow:[6]Peak:[211904] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] ...Physics Entities Allocs:[266] Frees:[266] Overflow:[265]Peak:[7104] Largest:[32] Size:[0] Frag:[0.00] OVERFLOW
[ MainThread ] Hunk Memory:
[ MainThread ] ...Scene Graph Blt Pool Peak:[27040] Size:[0]
[ MainThread ] ...Graphics Events Peak:[32] Size:[0]
[ MainThread ] ...DX8 Command Stream Peak:[16000] Size:[0]
[ MainThread ] ...Particle System Memory Peak:[942080] Size:[942080]
[ MainThread ] ...Music Memory Peak:[0] Size:[0]
[ MainThread ] ...3d Sound Memory Peak:[15728640] Size:[0]
[ MainThread ] ...Physics Collisions Peak:[576] Size:[0]
[ MainThread ] Memory: Total Memory Allocs[9443] Frees:[9438] Peak:[26036128] Size:[942400]
